I have tried: UVTextureEditor>Polygons>Layout[]> Layout Objects: Per Object(Overlapping) Separate shells: Off Shell layout: Into Region Scale mode: Stretch to region Shell Stacking: Bounding Box Rotate: None I can't find a "uv layout options" menu anywhere (Using Maya btw)
I just got home from the morning black friday shift at target, and we had 200 wii systems and didnt sell out. good luck trying to sell it brad, but i doubt you are going to make much off of it. i tried buying one and selling it on ebay about 2 months ago, and after fees, barely made a profit. but if you have alot of…
Ha... I'll keep an eye on this thread, since I was thinking about the same things a lot lately. I'd really like to know some figures of people who are selling textures via the asset store. Like how many units they sell across a month, so if someone reads this who's selling texture packs I'd be thankful for some numbers...…
I think you are not understanding how a texture is applied on relation to the UV of the model. On this gif I'm using a tileable brick texture with two examples: One where the model has some UV shells/islands/pieces with equal texel distribution (the UV's are scaled acording to the size of its polygons in the 3d space so…
Something to keep in mind is, even if another batch doesn't go out, most the people buying and selling now either desperately want to go or are just riding the price train to try and sell higher. As the event gets closer and closer to the actual date, all these people with tickets will be desperate to sell them for cheaper…
Honestly, at the moment it looks pretty good. It's got an interesting design and from the side view has some interesting lines. I think the other views could use some work as it is very square - maybe it bends inwards in the front or something like that to add some interest there. I'd also, as mentioned above, definitely…
I'm not smoking if its second hand smoke right!? ha! I love it when someone comes back from a smoke break. Fresh smoke, not the stale smell of "I've been marinating in it for years". That smell quickly takes over about the time they sit down. I think that's the smell everyone hates and smokers are dead to.
Yeah, that's basically the problem. It's not that Steam or Itch don't want the games on their platforms; it's the payment processors dictating to them what they're allowed to have. That latter point is a problem, too. Right wingers....Really don't need to be given legitimate ammunition. They've got far enough by the power…
In regards to what Two Listen was saying: A lot of developers are going to shy away from making (intentionally) hideous female characters or weak males. This reminds me of when Blizz introduced the Blood Elf males in WoW and how there was an uproar over how slender they were (to put it kindly). Blizz gave in:…
Hmm I think it's this game? A lot of the jaggies seem to be from low-rez geometry for the spell FX. Though the textures do get blown up pretty large too. https://www.youtube.com/watch?v=uY206fXsa8o?t=252 I'd suggest trying a test of just Bilinear upscaling the texture to 2k, and adding some noise. See how big the pixels of…