Fine work Rens. I actually like the head, only minor crit for the head is that the nose/eyes half of the face looks longer than the nose/chin half of the face, maybe? But it gives her character, so I don't know. Awesome work anyways!
I beat the game last night. I actually found the ending to be fairly appealing. It wasn't quite as spectacular as the final boss from the first game, but it was more fitting given the story up to that point. The overall difficulty of the game was a bit odd. I was playing on Casual mode. (aka, ultimate pussy mode) And yet…
ummm a big thanks pasha, but i have a very limited knowledge about using script.i understand how to save the first code as .mcr.The part that i don't understand is the second part how to execute the code. is there any site out there that can help me learn the basic of "what to do" when someone gave me script like this?…
Personally I never do retopology and UV mapping because you can get great result with decimation and Smart UVs project for static game assets, like you can see in this demo: https://youtu.be/-Fy7g3g6uCI For the texel density a new auto-packing algorithm is in preparation in the Blender source code, for now it's an addon:…
Hello everybody!!! I pass the last month trying to find a way to make the grass in my scene shadowed well, but I can't :( I would like to ask you if you have any ideas or if you have this problem right now. Please find some of the setting that I put on my scene in the picture. My idea is to have a precomputed shadow for…
Ya some engines you got premade shaders with parameters for users to edit exposed, some you do all in hlsl code, than there are node based editors. udk's is node based and simple to use, since it takes care of the lighting and specular calculations for you, so you don't need to implement your own lighting model. Also you…
Ok, I took a look at your file. The shading issue can be fixed in a few steps: 1. Select the mesh layer that your character is on. 2. Go to the Shader Tree Tab and under the Render Node Delete the "01 - Default (Material)" Node. I think this material is created when importing via FBX from another app. Modo is probably…
Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
Hi, First of all, I'm sorry if I'm posting this to wrong forum. Anyway, I LOVE modelling but it is not my profession and I usually model for days to get every detail right and leave it aside for weeks. I also am interested in coding and I found that a lot of people think writing a ray tracer is a great practice for…
Your issue is caused by the scale of your objects in the scene. Wrap mode assumes that you're wrapping across a 2x2x2 zbrush unit object. Anything larger or smaller than that will cause the behavior you're seeing. I'm guessing you started your scene with one of the small cubes then duplicated it? There's ways to fix this…