Hi, I'm using Marmoset 3 for few days now. At first I was rather disapointed because I thought that there would be more changes in materials. After some time I've noticed some nice things but still I'm not convinced to simplicity of subsurface scattering. I like M2 approach where I can tweak blur for shadow, occlusion and…
Ahh.. 7 years ago... *cheap timewrap effect "Eyal! you stop mallesting that camel! I't does- " *cheap timewrap effect Woah... wrong year... alright I'm 16 now.. OMG I have hair!! and my memory is working again! wow... I had a hopeless crush on my 27 neighbor. She found out and stopped talking to me. Her dog still liked me…
Good day Rang3r1, I would like to introduce to you the smokin guns project (link to the project). The project is a small friendly community. We had't any modeler since 2005 (or maybe even earlier), so we have to use old models. (I'll create a topic here later about it) But we have some coders (including me), so we may show…
Cool, nice update. That "poor guy" is actually a teenager that went on a little joyride with daddy's M3. For the suspension, there are some really good ones in there, the 3D renders are from BMW's website. You mainly need to simplify them. I used those exact refs to create this: (ugly texture though) Edit: found an example…
Wanted to relearn Quake 3 shaders and mess around with morph targets for death anims before trying a PPM I'm planning so I'm going to chuck Candle into Q3. Planning on 800 polys and I'm going to change at least one of the hands for bare wick so the change weapon anim is a 360 spin. There's going to be a wick skeleton…
A game vertex typically "weighs" around 32 bytes (that is 8 times the cost of a compressed pixel in a RGB texture, 4 times of uncompressed RGBA). Be aware so that game vertices are typically a bit more than the vertices in the 3d editor. A q3 level like q3dm1 would be like 1.4 megs, a car with 10k polys around 450 kb. Just…
here are some color ideas. for some reason your darkest purples were inconsistent in saturation. they were more saturated then your midtones, and less saturated then the highlight. so i felt either mids need more sat - or darks less sat -- i went with the latter. as the darks generally also get more blue moving away from…
I have been searching for weeks and been to 100s of sites, but nowhere can i find any information for renameing a q3 model I have been making a mod for quake 3 called Shards of Destiny, I have completely replaced every piece of art in the game and have givin the game a new theme, but... I have made new magic wand models…
All of this is possible already. Just use Blender's keymap editor to create the custom keymaps for the tools you want. MESHmachine tools are just blender operators. You can add them to custom pie menus as well. Also, in case you don't know. For the most common tools, you don't have to open the menu, then find the tool you…
Nice work southpaw. Like Myles mentioned, I think the tile needs some variation. Perhaps have a dance floor area and break it up a bit, maybe some different flooring around the bar and eating area too. The other thing thats making this scene feel weird to me are the chairs. The thin legs and bulky seat/back are throwing me…