As a veteran figure painter and sculptor (mostly modifications) I just wanted to add to some of the tips and recomendations given. I too was in a similar situation a while ago, minus the 3D sculpting machine...lucky! Just want to share some of my knowledge so you guys might have an easier time. One of the reasons why the…
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…
scott eaton deez nutsss I'm kidding. Scott Eaton is great, I couldn't help myself I have a few questions. Where is official widescreen support for Elden Ring? Why does Starfield have Mixed reviews (recently Mostly Negative) on Steam after being hyped up the whazoo? Why did Blizzard put their treasured IP on Steam, instead…
1. Have your object pic 2. Create your custom plane pic 3. Turn it into a model pic 4. This model container is represented by a null. Select it and turn on Child Comp pic 5. Align model's null to polygon (the plane pic 6. Snap it to the plane pic 7. Freeze transformation of object pic 8. Instance and scale pic
Well Modular usually just means peices that can be reused anywhere. Making unique Geo and then just splitting it up isn't very helpful. For example. On the front facing wall you have 4 window thingys, one of those sections could be broken up and then you just tile it four times and that wall peice could be used elsewhere.…
Very nice, love the renders! =) The ground and the car really help with scale and the scene looks really cool. I also agree with Erics feedback on the props.
Hi, This is the project I've been working for couple of the days. Still a WIP. The cylinder on the right reference a UDK character. Any critique is more welcome, especially on the suspension. I can't see how the seat of the driver is connected to the body of the seats (I'm using pic #2). Plus for the springs, I'm using…
Hi @Eric Chadwick. Thank you for the advise, I started working on it, adjusted the intensity of the skylight a bit, and added some additional point lights without casting shadows just to get back the wall that disappeared in the back. Added some additional light catcher puddle with some animated ripple on it. Still very…
Thanks Eric i was coming on in to say that appreciate it, yes please everyone just make your pick into one of the theme's spoken of, tribute/MadMax dystopia. No 1:1 entries is the issue, we want to see what you can do with the theme suggestions. Thanks everyone this is cooking. (back to conceptualizing)