Yes, before conversion of course. The only matter is to set right axis order , Y or Z up etc and directions. Xnormal , SD,Mari etc assume it differently For Cycles in Blender 2.7 and Xnormal I set +X +Z -Y for example. SD seems does it just same way as any Y up kind of soft. In fact for such a simple geometry OP sowed you…
In this context, imagine when the engine is drawing transparent triangles - it has to render whatever is behind that triangle first, so that there isn't a gap, and the new pixel can be properly blended with the frame. Ideally you'd render each screen pixel the fewest number of times to get the best framerate, so these…
I stopped caring about music genres when I was out of kindergarten. What is Metallica? Dunno. Do I like them? Yes. What is System Of A Down? Dunno. Do I like them? Yes. What is Led Zeppelin? Dunno. Do I like them? Dunno, never heard any of their songs . Besides, lyrics? Why do we have to care about lyrics when they're so…
The project I'm finishing up right now called for a creation of a terrain almost as large as yours. The idea was - a student would drive a car down a road following a GPS-type map, so the road network has to be very close to the real map (same goes for elevations and such). The way I built it: I traced all the height lines…
Day 22 - 38 So. . . I've been forgetting to post updates (Ha ha, oops), but I've been slowly working on the sculpture. Because of the 15 bonus days I'm actually still on the free trial. I've got about 7 days left. Although, I'm starting to like Z-Brush, so maybe I'll keep it around on subscription mode afterwards. Since…