Hello! I'm a US-based developer embarking on an exciting new project, and I'm looking for passionate, skilled individuals to join me in creating something truly unique. 🔥 About the Project: We're building a crypto-integrated game using Unity and C#, where players can buy and sell in-game items using cryptocurrency. This…
This might be software or even viewport driver dependent, but at least in 3ds max, you'll always see the distortion of the individual underlying triangles (at least that was always my assumption and how I handled it). The main problem aside from the UV skewing is when the triangulation changes down the line. In this case,…
I'm fighting with the polygon selection constraint to get the options for this command in Maya. I've selected the mesh, loaded Polygon Selection Constraint, set the Constrain to Current & Next and no options appear ?
Heres a detailed list of 801 changes. Modeling Snapping: Completely overhauled snapping offers simplified workflow and consolidated feature set. UDIM Workflow: New UDIM support for more easily working with multiple UV tiles. Shatter Command: New tool for dicing up and destroying any model into many small individual pieces.…