Update. Ok so after endless hours testing for errors, adjusting drivers and desperately trying to convince myself that this is not a hardware fault at all, I've finally had some successes and I believe I have solved the issues completely. Hopefully this will help others here also. Im not sure this will work for everyone…
I don't think the situation's gonna change anytime soon. I'm extremely biased and pessimistic on the subject but from my own experience with schools and the testimonials of many other students, I feel like some of these institutions are stuck in their own bubble where basically : - students don't know shit and therefore…
Hey CJE, Not sure if you have seen this but it seems that BitDefender's update on Saturday at around 5:00pm GMT left it thinking that a tonne of programs were trojans and placing them in quarantine when infact they were not. I got hit by the same thing and, after watching it pop up repeated trojan.fakealert.5 warnings for…
There have been some very interesting topics around nowadays... one of them regarding the changing of the industry which is an undeniable fact. The golden years are over.. we are in some flux and a dark period unfortuately. Belts are tightening. Endless sequels being produced as safe bets. Outsourcing is in full swing and…
Hi everyone, Here is my Gnomon Tutorial on procedural texture creation. Been working on this on and off. Hope you all like it. I hope I do not put anyone to sleep :D Link here Description In this lecture, Rogelio Olguin will introduce the basics of texture creation with Substance Designer. Rogelio begins by showing the…
Got to say I'm extremely disappointed with the game. Gameplay is absolutely fantastic. The core loop is brilliant and gameplay options are nearly endless. The game is extremely fun to play on a mission-to-mission basis and building up the motherbase is very addicting. I didn't care much for the open world gameplay before,…
Well yeah Fred but in that case thats kindof like an endless loop isnt it ? The last contests proved that a worldwide thing centralized on one site caused issues, and delays, so why keeping at it ? I personally don't believe that anyone needs the big huge DW entry site to get exposure. Its a cool webpage and all that, but…
agitat3d, I'm not sure if you mean roughness or specular values in your OP. It seems like you're talking about roughness/glossiness though. And in that case materials hardly have a definitive roughness value. Every material (aluminum, plastic etc...) have endless roughness variations. Think about how rough a surface can be…
Sammy I think what you are asking is quite a difficult question, cos there isn't a prescriptive workflow. If it's mainly in the dynamesh/hardsurface area, there are loads of methods on how to tackle this. low odor is right, need to go over the zbrushclassrooms. I would in particular look at Joseph Drusts military assets…
Some more progress. I'm sort of stuck in a phase of planning modularity while I'm not sure exactly what makes up the side walls? Is it a natural cave or ravine? Are these all giant carved stones? or is it a bunch of tiny runed bricks that were each manually placed? Not sure whats the best combination of mentally cool /…