1st and 3rd made me lol. Funny, and fuck me I'm an idiot. The 2nd doesn't make sense as the voting hasn't even happened yet ;) Now then, transparency. One of the contestants (out of a dozen or so who had contacted me I think I only merged over 3 after I checked their stories out to see how true/believable it could be for…
..."Happy to mail some Easter-egg brains to anyone who can help!" Well well well ! This is too good to pass on :D 1 - Started by preparing a remeshed duplicate in Blender 2.81, which now has a simple voxel-based remesher built in. And then scaled all faces along the normals and smoothed things further manually. This…
Hey all, I've been lurking at the noob challenge threads for a while, but this one really intrigued me. From the start I wondered how I could make the dome...and tonight I tried. I block meshed it and...well it was actually easier than I thought to get an "ok" block out shape. I had issues regarding the "create shape from…
If it's for a portfolio piece, don't worry about it too much, merging them shows you at least thought about optimizing. If ever you do work on an engine that doesn't like rectangular textures, you don't need to be a genius to know how to separate those rectangular maps again. On a side note though, draw calls isn't the…
The lighting environments we used for the demo were from freely available sources, we didn't make those in-house. There are a lot of resources out there for creating your own HDR panoramas though. Basic things you will need: A. A camera that can do exposure bracketing(basically any dslr) B. A wide lens, usually a fisheye…
It's not wise to look for a supply that is merely cheap. You want to find a PSU that is of a reliable build quality, efficient, and has sufficient power on the 12v rail(s). I wouldn't buy the Diablotek simply because the price is low. $30 power supplies of significant wattage aren't typically well made (low grade…
What Flynn said, depends on the engine you are bringing it into, Unreal 3 I know watertight will always be better. - About the positioning of the 2 models, 1- What are the models you want close together anyway. Merged or not depends on a few things: 1- How close will you get to the objects / what angles the models viewable…
3D Coat 3.1.01 Released: http://www.3d-coat.com/forum/index.php?showtopic=3594 - Doubleclick in Quad tool in Retopo will create triangle. - Better fitting of stroke to surface in Stroke mode in retopo tool - leads to better work of strokes tool on rough surface. Nodes on strokes will be visible much better. - fixed: ESC in…
Hey thanks for the replys :) Shortly after I posted this I figured out what was wrong. It was the layers and here's how I fixed it: If you have a new layer up with REC on, it all works fine. If you turn off REC to stop working on that layer, but then need to add something else on top of the painted information of that…
I am coming across a small problem, for the main table/command board prefab. I made the highpoly, the lowpoly, I exploded both high and lowpoly for the bake, made the cage and baked the normal map, everything is fine. My problem now is to bake the ao for this model. I have to use the un-exploded version of the model to…