Hi, I think I'm battling a combination of a few factors. Polycount - when I switch off foliage (each grass model is only 2 faces but there's lots of them!) I get an FPS increase so I think I better do some LOD models! Any one know a quick way of doing this? Shader complexity - I think double sided faces are slowing me…
I still don't understand the appeal of gigantic boobs. It just seems so unnatural. Anyways, The real trouble with anime/manga faces is that because of the way people learn to draw them, and the fact that they're highly stylized the topology literally changes depending on the view they are observed. Notice that the nose…
By looking at the screenshot from max (the one with the bush) it looks very repeating. This is mostly caused by the branch in the middle of the texture OR by the planes not facing the camera. It's harder to say the same about the CryEngine screenshot since it's so bright. I would advice you to use 2-4 variations of…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
One thing that comes to mind right away is the lack of support for baking passes with surfaces that have transparency. Especially troubling if you need to bake AO for vegetation or hair or whatever that's opacity-mapped. Also the trouble I get with overlapped UVs. Often game assets have symmetry or reused parts, that can…
Hi there again - well, by "inside out" I don't mean to say that one should do a layered anatomy study in sculpt or anything of the sort. What I am saying is, if you were to work on your portraiture skills in 2d for a while (absorbing what makes a face ... a face), then your ability to make likeness sculpts will grow…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
I find that the face is too much either gender. As much as a female mercenary might have qualities like being able to kick people's asses - her face at present looks like it could very well be male. Maybe a male vampire, but still male. Might consider making her brow seem less pronounced (Not necessarily on the model,…
I have a method but it may not be the best way- it's a kind of "fake" boolean I suppose- create another cylinder at 90 degrees so it intersects where you want to put the hole. Delete all the faces except one circular end cap, then use orthographic views to move its vertices forward and backwards to line up with the curve…
So, it did go well according to plan! There is quite a lot of empty UV space left from the fact the catsuit takes fringes of the UDIMS, so I guess I’ll use that space for the props. The sculpt of the catsuit needs more iteration, it’s not smoothed enough to my taste and it feels crumbly whereas I’d like it to feel smoother…