The soldier is finally done! A lot of work has
been put into the textures and the details. Everything was done in Substance Painter,
baking my highpoly mesh made in Zbrush. Since the character was done during an assignment
at school, I have focused on a specific style for the textures. However when I integrated
it in…
So you as an artist shouldn't have a problem doing single sided pieces, but that leaves a whole bunch of extra pieces for the designers to deal with not to mention there being extra draw calls. Also leaving too much flexibility could totally fuck your grid system, would you do multiple thickness doorways? Do you really…
Yeah really the main thing you need to keep in mind is how interest works. 5K @ 10 years(10 years is a really long loan term for a loan of that size btw) wouldn't be $41(5000/10/12) every month. Its $41 + interest every month. Lets say you get an 8% interest rate ( have no idea what personal loan rates are there, but this…
Here's a sample VMT using phong : "VertexLitGeneric" { "$basetexture" "player/surfer/surfer" (path to your diffuse texture) "$bumpmap" "player/surfer/surfer_normal" (path to your normal map) "$phong" "1" (switches phong shading on) "$phongexponenttexture" "player/surfer/surfer_exponent" (path to your gloss map, aka…
Where are you buying? Newegg has that same CPU for $225, $120 less than what you have listed, probabbly has everything else cheaper too if thats the case. For $289 you can get an Intel I7 920, which would be a better CPU as well. http://www.newegg.com/Product/Product.aspx?Item=N82E16819115202 Check this out:…
You've got the basic down, now you need to learn to step up into more advance low poly techniques. It's not all about solid meshes, it's smoke and mirrors to trick the eye into believing it's seeing something more detailed that it is. Your character is very boxy a few reason: 1) you modeled everything as a box instead of a…
We’re developing a videogame that brings a fresh approach to storytelling in VR, and releasing it on a new platform later this year, but we need some help. We seek a 3D environment artist with a unique perspective and strong traditional art skills, particularly in illustration, who can build a 3D world that evokes strong…
Dear Polycount, Greetings! I am new to the ranks and have a quick question for any Maxscript pros out there. This is probably a simple fix and I am just missing something. The Effect: The effect that I have been charged with creating is a sort of card flipping visual you commonly see at sporting events where each person…
I'll make an example that hopefully clarifies what is happening: For simplicity, your timeline is linear going from zero to one in one second. Let's assume you have 4 frames per second, the rotation values you get from your timeline will be: 0.25, 0.5, 0.75 and 1.0 add them all together and you get a total of 2.5. Let's…
Essentially, it's because the gradient doesn't have to be accounted for as strongly. Where a normal map is that light blue colour (R/G/B:127/127/255) it means that the normal points in exactly the same direction as the interpolated vertex normal at that pixel. So the more of that colour you have, the less the normal map is…