My bakes are looking a bit odd in a few places, so tomorrow it's time to add some more geometry and supporting edges to try and even a few things out. Here's my progress, I'm at 4714 triangles but it's pretty clear I'm going to need to add more to get the bakes looking better. In the background you can see that I've been…
Ok. First off let's narrow what are you going to do with this machine. Specifics (what software are you going to use for example). If you are looking to setup machines for game dev studio, this is what I would do: 1. Dont buy Quadro/FirePro gpus. It's rather pointless for geme development. They are expensive, and doesn't…
Yeah, a GTX 470 can be a bit slow. We recommend GTX 600/700 GPU with at least 2GB of VRam to be comfortable. :) Substance Painter rely almost only on your GPU. Also be sure to launch Substance Painter first before any other program to be sure to get the maximum amount of VRam possible. Some other software like the Unreal…
Just an fyi FCC are meeting about it tommorrow to vote. There is a way to bypass this and the supreme court. Reclassification of broadband. However cable companies are on to it and trying to get congress members to signa letter against reclassification. Here is a link that will make it easy for you to contact your congress…
Version 2.2 don´t work on Max C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(462,18): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(463,19): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max…
I'm a bit hesitant about posting this, but I hope it can be helpful for people currently in school or recent grads. Someone on the hangouts mentioned this thread so I figured I'd write something up The early years: I grew up not thinking about being a 3d artist. In high school, I dicked around with Photoshop to make some…
Obj exorter has been updated first: https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4753 (This is for split vertex normals, smoothing groups was already in before)