@Marshkin - No problem! I'll keep them coming as I make them. @gsokol - Thank you, it was a big project but I'm really happy with the result. It's nice to know the breakdowns are going down well too! Bully was a great game, I'd highly recommend it! @Carabiner - Thanks! I'm happy to answer questions. Yes, I've worked with…
Marmoset Toolbag and Hexels are currently on sale on Steam for 30% and 50% off respectively. http://store.steampowered.com/app/550060/Marmoset_Toolbag_3/ http://store.steampowered.com/app/428340/Marmoset_Hexels_3/ We've got another sale that starts tomorrow on our site too, more details soon. Edit: I see you already have…
I'm gonna agree with Geti here. A couple of them look like scaled down drawings. I would recommend working with Color/Canvas restrictions until you get the basics down. Another Tutorial: http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial Keep at it!
art-dump: Trying to learn how to adapt styles. creature in the style of limbo: tank in the style from tiny thief: And started this fun character yesterday: (the concept is from fightpunch http://cghub.com/images/view/420357/) after 1 hour after 2 hours and did this prop today
there's a community project on the unreal forum that is making an ocean: https://forums.unrealengine.com/showthread.php?42092-Community-Project-WIP-Weather-amp-Ocean-Water-Shader they probably have some nice features you can reverse engineer for your ocean
Uploaded a couple new sets. Warden of Icewrack with Arty http://steamcommunity.com/workshop/filedetails/?id=425792767 Karabos Acolyte done with Slimeface and Andrew Helenek http://steamcommunity.com/sharedfiles/filedetails/?id=424571867 I have 3 more planned before the May 25th deadline and then I'll probably be taking a…
I'm pretty sure I made this exact thread two years ago. Telling people you're "working on your portfolio" and they don't understand why it's not finished yet. Does it suck? Sure does. Just keep on moving a little closer each day then when you finally make a living off it it will be all the sweeter. One of the biggest…
psshh I lived in San Diego my whole life until I came here to Wisconsin a year and a half ago. Stupid snow. It's bad enough I own a torquey rear wheel drive American car. When I left for the break to go back to San Diego a few weeks ago, I left my window cracked like one inch (opps). I come back two weeks later and my…
When it comes to low-poly, usually the silhouette is your main focus when modeling. Imagine if your model was painted entirely matte black. Your focus would only be on the overall form while doing whatever you can to keep your tri count low. Which means you'll often have to use a combination of triangles and quads while…