yeah , i would like that tab feature ... in mozzila 1.6 (or was it 1.7 middle click opened in a new window .. and in firefox opens in a new tab .... so i had to get used to tabed browsing ... now .. i couldnt do without it .
here is lowpoly, i was aiming for a 12K character, but 14.000 is ok, right? the weapon is 3.700 which is almost a quarter of the character, i felt to better keep some parts higher than usual since there are no hard limits
106 grand already? That's a quicker start than Doublefine, isn't it? Will be interesting to see whether they can keep it up. On a semi-related note, Doublefine just shot past 3 million dollars with 8 hours remaining.
Skyrim - console versions, new. EB - $120 K-Mart - $75 Import - $62 Game prices are massively inflated here in most places as it is compared to the US and UK without having to pay the EB tax on top of it.
Okay, So after tinkering around, I got the x86 version to boot. Is there different parameters involved with the 64bit version? Does it look for a different Photoshop folder? -Edit: Also wanted to mention that the x86 version is 1.6...
ya has nothing to do with the file location on line 116, and 117 there is a variable that is used but not defined anywhere, from his code i cant really tell if it was supposed to be a argument, or a global variable from a other procedure.
Thats cool! I would bump the spec power to somewhere between 90 and 120 to really get it shiny! Love that model though! Also for presentation a black background is a big no no! Get like a medium gray with a gradient!
gawd, they shouldn't be bad looking. They ARE low res--- that shotgun is like.. 128 X 64 .. or something?? i can't remember. it might be on a 256. im sure it would have to be, come to think of it. 256X128 i'm sure. thanks.
Thanks for the feedback guys. Dropped a couple of locomotion animations from that game that I am working on in the Blog. Would love to hear feedback: Check out the full post here: http://www.lightfiretech.com/Blog/?p=122
128 sprites per screen. The sprites can render in front of your 3D scene, or behind it. http://www.google.com/search?hl=en&safe=off&hs=wob&q="ds+sprite+limit"&btnG=Search