hi Pixel, I just tried to do exactly what you described in your post and I get very similar results. May I ask if you are running the latest patch or the "standard" 1.8? We have to look in to this, a big thanks for reporting this and apologies for the troubles!
rick beat me to it =P yeah, I think its mostly 64/128 tiling textures with a combination of vertex coloring and alpha maps for lighting. not really sure what psx supported... only things with non-tiling textures are props, but it really depends on the prop too.
Don't skimp on the vram, its really important if you want to max out games, the main thing is it allows for higher rez textures. I think in the last year ssd's have finally dropped to a price that makes it worth the cost. That's really not a bad price for a 128 gig.
Thanks for replying. - Base Surface > Specualr Quality > Ver High (128) doesn't fix it - Switching HDRI to one of SP's default HDRIs doesn't fix it - The scene is setup for PBR workflow. Project config is: OpenGL and Color Configuration of OpenColorIO with Substance config (defaulting this also doesn't fix it). The shader…
fack ! the cowking !111 love the colours add some cutted heads from all main characters around the guy ? like sorce, paladin, druid etc , like he was too much badass for them ? agh i might be saying nonsense...
@slash: the guy is somewhat a renegade and he couldn't find a matching helmet to go with his biker outfit. I'm working on a latex mask which'll pimp later. Thanks for the reference - "128" was the thread I was looking for. mange takk og ha det.
Hey guys, I just wanted to share this shader I made. It's a bit on the expensive side (90 - 115 instructions, depending on static switch params), Anyways I took the idea from Chris Albeluhn (http://www.chrisalbeluhn.com/work.html) and just really added to it. [ame] http://www.youtube.com/watch?v=e_IvXOPa_gE[/ame]
Hi guys, I created this character some months ago. The character is a personal concept. The weapon is a Gow's concept Lowpoly Character 24k tris Weapon 11k tris Rendered by Marmoset Highpoly Maya and ZBrush Feel free to critique. I hope you like it. Concept Highpoly model Maps Weapon Highpoly model
@SnowInChina Yeah the 650D is old with a pretty crappy Canon sensor. Canon sensors are generally pretty bad compared to Sony ones, especially the old ones. I think Canon has started to use Sony sensors recently, at least in some of their cameras. Overall, the A7III is an amazingly good camera for the money. Saying that, if…