G'day! :poly121: Been working on this for a while and even though it's gotten quite far and even though it might be too far in to do any mayor changes to it, I'd still like to see if you guys can see something horribly wrong that needs fixing that I haven't noticed yet. some shots from the "game": There are no real…
Welcome to our Dota 2 Monthly Community Competition #22 ---- Special Update (Edit: fixed the deadline.) Since we have the new bloom deadline till January 19th, we at polycount decided to extend the contest to match the newbloom event, but we are keeping the prizes for the original deadline for the new extended deadline we…
I think I'm missing something fundamental here: How do I streamline my mesh (post-texturing) without messing up my carefully constructed UVs? I construct a base mesh in Max/Maya and export for texturing/HiPoly detailing in ZBrush or equivalent. This base mesh needs UVs before export so that Poly/vertex painting and Details…
It's just a math thing, a physics thing. I'm not an expert on exactly how it all works but I'll try to explain as far as I know. If I'm mistaken on any point I'd be happy to get it clarified myself :) Gamma in short is a way to take mathematical information that represents luminance in a physical environment, and adjust it…
Hey Everyone! Some time ago I created a series of mini trains for 3D printing in my free time and it was a ton of fun! You can read a bit of backstory about that here: Or check a few more photos here: Artstation Album Few weeks ago during the 2022 Game Industry Conference I had the chance to look around at the Poznań Game…
I've used Silo since 2004. I like the new primitives introduced in 2022.3. Silo 2022 implements Pixar's OpenSubDiv among other things: Version 2022.3 Added new Gear/Wheel primitive. Innovative settings for cog stride, spacing, and sharpness make this primitive useful for much more than just creating gears and wheels. Added…
Cool, nice to see you back into it and kicking off with the basics! It looks like its helped quite a bit. NICE! I really like it. It's harder than it seems isn't it heh. I'd call this good practice but not really something you should toss in a reel. - The wheel rotates oddly at some points, there are scripts and math that…
Over the last few days i have implemented a few more blend shapes. I have found it very easy to go blend shape crazy and add corrections and little movements through out the body. Little things like stomach inflate and deflate when rotating the chest up and down, skin creasing on places like the elbows and neck and good…
Hello, guys! Hope you're all doing well in the new year. I'm facing some issues and confusion in the past 2-3 months, not knowing exactly where my place should be. Here's a little about me for context: I spent the last 4 years working as an environment artist & technical artist in a video game studio. Everything well and…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…