This happends when i move "squirrel_Ctril" in Y a few units. It looks like the IK's (Tail, Spine, and back legs) distort everything else, but I'm not sure how to correct that.
The animations on the banners are kind of distracting, they look a bit of and also kinda jaggy/stop motion-y, not sure whats going on with that. other then that, its looking gorgeous, really stellar work!
Shure thing, You could use the "Ground Dirt" Smart mask. For it to work you would need to bake your position map with the right axis (for this modell y ) setting:
thomasp, make sure your edge selections form a single "line", the message will come if you have Y or more dimensional junctions within an edge collection glad it's useful
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
Notice how the handles along the Y-axis are locked symmetrically by default when creating a patch grid. How do I unlock the handles so that I can move them independently of one-another?
Hey everyone, I'm entering this contest and going for a redesign of Morgana as a Succubus. Started from a Sphere in Zbrush and trying not to use any other software so far and sculpt everything y and ( dynamesh + extrude ).