@justo Haha! Maxi to the rescue. I've just started experimenting with the unwrap workflow myself. I've been using Rizom for a few months now so I didn't really bother as the Blender workflow seemed very frustrating with the weird selection disconnect between the 3D view and the UV view. I'd like to master unwrapping in…
I came from Modo as well. I am not sure what issue you are having exactly. Middle mouse works fine for me on a pen. I use the industry standard keymap (which you have to select from the properties or splash screen), and then Alt + pen tip for left click, alt + side pen button for middle and right clicks. No issues at all…
Stick : Customize the navigation to fit your needs , but leave everything else as default for at least a good month. In other words : do NOT use the Maya/Max presets presented at startup as they change both navigation and shortcuts. Here is how to manually set navigation to Maya-style :…
* Autosaves http://blender.stackexchange.com/questions/14413/how-to-setup-auto-save * This has apparently been discussed a while ago https://developer.blender.org/T37422 but no changes have been made as far as I know, so currently you can't disable the prompts without making changes to the code (someone correct me here) *…
Lovin' that Blender. Ptex! Awesome! Jed, that is a great explanation of why the 3DCursor is, in fact, awesome, and not the spawn of Mephistopheles that many people think it is. I've gotten quite used to it and miss having it when I have to go another application. Not really going to say much about Blender's UI except that…
Yeah man, it's really, really good. The UI is actually quite elegant - the only real issue is the way some of the hardcore Blender fans swear by the default hotkeys, probably because they are so convoluted that starting to edit them is a bit of an undertaking. It personally took me a few weeks to get comfortable with the…
Ok here we go. This is the first time ever I defend a 3D software. I totally understand your take on this because I was exactly like you; I didn't know the software and thought a lot of things had to change. But that's, I think, because I was still in my Maya/Max workflow and mindset. I'm not sure if you've ever seen this…
Wow, Ubisoft too. It really feels like we're on the brink of a big new change. I've been putting more time into Blender myself and I'm glad to say I'm really liking it so far. Blender feels responsive, easily customizable and stupidly fast. The shortcut editor is probably my favorite comparing it to Max' and Maya's, since…
Being realistic seems to be based, in this case, on the subjective. One persons "realistic" might not be the "realistic" others see. Whether you think proper support for multiple normals is going to happen or not is kind of moot, since its up to the core developers. Given the latest proposal for 2.7 and onward, as well as…
Ok, just wanted to make sure people don't get the wrong idea :) The basics are there alright, but things can get different very early. Even with the way you access the move tool. You can do it via the manipulator, but you're potentially leaving out a lot of the extra options you get when using the shortcuts directly. And…