Neat looking model and concept also really liking those fat bevels :thumbs up: "...I'm considering keeping them and trying out the Zbrush workflow. Still not sure. Feedback on this would be apreciated.Also, should I avoid a subdiv workflow at this stage, since it can be slower?" Yeah zbrush, I'd say go for it probably add…
I did plenty of hiring at my last job and education was never on my list of requirements, it was always portfolio first then interview to see if theyd be a good fit. If youre looking to get hired internationally then a degree becomes more important, but as far as what i looked for in a candidate, it was just about what…
Hi there! I'm a single developer working on my first game. I'm going to lay all my cards out on the table; I am capable of paying you for your work right now in the order of a few thousand dollars, but my funds are limited, so I will pay special preference to anybody who would be interested in putting in some extra work…
You should probably find a way to share those references. mm tough for me but i will try.No variety in the windows, it looks like everyone pulled the shades down and that is it, though they also look like "blinds/curtains", i would like to see shadowing as if left open to view the street in the 'unlight room'. example img…
Finally finished the 1st episode of the animated series I've been working on for years with my nephew 🙌 The concept is a Saturday morning cartoon that is inspired by early 90s action flicks and thrillers like Universal Soldier and Patriot Games. I used Blender for the 3D stuff and a whole bunch of different 2D animation…
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…