Hello sorry if this post is in the wrong forum. I'm going thru the Simon Fuch tutorial and it seems like Zen tools hasn't been compatible with Maya since 2020. Does anyone know of any alternatives? I found something called arc deformer but since I'm a beginner I'm not sure if they do the same thing. Thanks
Looks like painted metal to me (metal screws being used to secure it). So, zero metalness. The reflection is probably fresnel in action, because glossy dielectrics (non-metals) have full reflections at glancing angles.
Hi Is it possible to render out the shadow pass of a model on its own like you can in 3ds Max/Maya? Or can it only be captured/rendered with the model? Thanks
I'm making game models for a hobby project. Some of these models is hard-surface armor. I'm making some of these armors different proportions to fit different sizes. The problem is, even with blender's shrinkwrap modifier the hard-edge outlines of the lowpoly will "slip off" the highpoly and they have to be meticulously…
I think the important thing to ask yourself, what would you like to do? I see you have a lot of props, which is what I assume is what you're aiming for, but you have a human sculpt in there. I would pick a specialization and cut out anything that doesn't align with that.Then ask yourself, what would you like to work on or…
I started this project back when the second season of the show ended and just recently had the time to finish it. I really like the aesthetic of the new Loki suit and had a good time recreating it. More pics at my artstation https://www.artstation.com/artwork/5vkgkg?notification_id=6204201531
Unfortunately Maya smart extrude is just not as good as Max's even tho it is from same root. Just like Nitrous vs Viewport 2.0. The fundamental matters. Try smart extrude in Max and Maya. You can tell the difference.
Hi there so was following a tutorial trying out the boxcutter and hard ops. Here is the texture I made for it. Like toto hear any feedback on the texture and if anyone has any thought on how i could improve the texture for it, let me know. Thank you.