Started work on a new sci-fi scene for a bit of fun and practice with UE4. I am creating a deep space mining ship 'Selene' and firstly i am making the living quarters hallway. This area will contain a briefing table and around this will contain crew lockers, their space suits and ways of assembling their suits in the area.…
Yeah, inn scene is compositionally a bit unbalanced by your juxtaposed placement of it's primary elements I.e.. both foreground biulding & background alpine peaks which tended to draw my eye upward. There's an artistic term that describes this visual conflicting perception, though atm it ecapes me, anyhow something to be…
Turn off Snap. Snap overrides the gizmo completely, allowing you to snap from one element on your model to another in the scene. Oh wait, what size is your mesh? Go to the Utilities tab, choose Measure. If your object is insanely large or miniscule, this can cause lots of trouble. Choose a reasonable system unit (1cm or…
One quick look at your uv's is all it takes. You've got some stuff outside of 0-1 which is fine if its stacked uvs, but I'm assuming you're doing one material for the entire asset, that element at the top of the uvs should be packed in, and then offset. Something like so: Next, check your naming conventions if you're using…
The issue is most likely oil on the blades keeping them from closing, which is a simple enough job if you can actually get to the blade housing without ruining the lens, however if you've "unscrewed" the focus element off entirely that can be bad, as it needs to be put back on EXACTLY as it came off. Generally a bad idea…
Crazy Asian concept art or Anime? Rather than looking at other environment work like this (which might be hard to find) maybe draw inspiration from nature or abstract design and art. Like that top image was clearly inspired by a shell, then placed on impossible balance and construction. The bottom is ice, crystals and…
DKK: they are all doodeldidoos .. so bit more then just line drawings as I want to get better in painting. The colors aren't meant to be final Thx guys for your votes :) I'll mix some of the elements I have right now to get closer to what I want to achieve. Here's the first one going further into the scull-armor-direction…
Well it's nice that u got it all set congrats :) Now design-wise, there is nothing very special about it (like my first item:)) look at the workshop couriers and add some elements. Maybe give him a bag to show that he is carrying stuff and show us how you did the animations(walking,idle,etc) so we get to know more about…
Are these finished concept? Since I had the idea that you had to create a thread and record progress during the creation of the pieces. Looks great btw, I really like a more colourful environment, another minor crit, during one of the live streams they mention that colours like pure red should be avoided since it will…
Quick update so you know I'm not dead! Like I said, I don't have tons of time to work on this but I am chipping away at it. I did a couple of sketches of ideas for the buildings themselves, and started blocking one out in 3D. I plan to get a lot of ivy/leaves/vegetation growing around to help cover the weird intersection…