if that's your aim, then i would suggest starting from a skeleton and then modeling each muscle as a separate element, and then modeling skin over the top.
The proportions of your foxes are overall rather nice and show an observant eye at work. I'd recommend to really push seeing objects and people as complex objects actually composed of relatively simple shapes. Doing some actual sketches of anatomy, drawing the human skeleton, and studying how all of the pieces fit together…
Hey so I'm new to Polycount, and I'm looking for some ruthless crits! I'm still tweaking the materials on this character, but it's fully skinned to the UDK skeleton so it's almost ready for import. :thumbup:
Yup, you gotta spill the beans on the DK ultimate dragon. I'm guessing you had to do it all manually? Decompile the skeleton and take it through the entire process?