Alright so I just got a 21UX and it's acting very weird on me. I will boot my computer and open up photoshop to start painting. The Cintiq works great for about 5-20 mins then suddenly out of no where the pen stops working. When I touch it to the screen the STATUS light pops on, so it's still reading it but it seems to…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
I want to state that I am only sharing to help others who might not have an option such as this, after posting I was made aware of a few methods though I feel this one is a proper option to the never change a nib again possibility, cause I feel I will never have to change it. Figured something out and since I never even…
It's pretty hard to test your app because of the severe limitations on texture size. If you must put a limitation on the program just add a water mark when users try to save a texture out but allow users to open any file size they want. While I'm curious about the program, I don't feel like spending time making 256…
Zur Unterstützung unseres dynamischen Teams in Wolfsburg, suchen wir ab sofort einen engagierten 3D Operator (m/w). Ihre Aufgaben: - Veredlung von 3D Daten mittels UV Mapping, Texturing, Shaderanpassungen - 3D Scene-Setups - Verantwortung über den Aufbereitungsprozess zur Bereitstellung von hochqualitativen 3D…
MRV is an open-source multi-platform python development environment to ease rapid development of maintainable, reliable and high-performance code to be used in and around Autodesk Maya. MRV adds a lightweight convenience layer on top of the Maya API exposed to python, correcting inconveniences and sources for common…
I love transmographier, it saves me so much time and allows me to make great asymmetrical morph targets while still working symmetrically. The lack of tools like this in Maya and (native max) are really a huge set back to the morpher/blendshape workflow. I'm excited that going into the next hardware cycle morphers will be…