Oh no no, you just need to skin the mesh to bones prepped for cloth use. In the same folder of the "Rubick.MDL" file theres a "Rubick.cloth" file, its rather simple to create cloth file, just need to name it after the MDL you want to use it on. For the bones to work you need to name it with a sufix, like BONENAME_R0C0. R…
@MdK I'm not sure but I'd hate to go behind their back...just not kewl with my morals, ya know? Also, this is my first game studio so I really don't want to blow that. @Hawt aw too kind. But honestly if I can't, you might as well do it, it's fine with me :p
Hello guys, do you know where I have to put my particles model of a custom weapon I made? When I try the model in game using the demo, I can see there's the particles position of the basic weapon.. back in 6.84 there was a button to specialy import particles mdl, but now with that tool i can't find such a thing
I see, I'll try that - didn't look into the uv coordinates at all just imported a decimated mesh from mdubox into max for retopo and then exported both meshes from that max scene
No, don't go to detail yet. Your mdeium forms are still off. Pull back. Your fingers need refinement. For a strong man, his fingers should NOT look like sausages.
Post whatever you're doing/wanting over at http://blenderjobs.com (http://jobs.katsbits.com) as well, that's now the main (only) blender centric jobs board. If you're using Blender you'll probably be best off searching for related talent; err on the safe side otherwise you may end up with unexpected issues you don't have…
I have a pair of these and some Sony MDR-XD200 which do me pretty well at home when it's too late to crank the bass on my speakers. Both are comfortable for extended periods, though the MDR's last longer.