Thanks for replying! Unfortunately, that didn't fix the error -- it's still generating a blank normal map. Full settings: http://imgur.com/6aSSm9o The "Output UV Set" was listed as "Lightmap" because I wanted to make sure that my overlapping texture sheet (in the default texture map channel, not Lightmap channel) wasn't…
Not much to report today, as I've been adding lightmap UVs for all my objects (note to self: ALWAYS DO THIS AS I GO ALONG!). Here is the scene with a single point light in the ceiling and the lighting built as a basic test - ie. I'll be adding lights for the fireplace and a lamp by the door. Some UVs need sorting, such as…
Looks great so far. What's going on with the air vent though? Is that a baking issue or a lack of lightmaps? I see the 'banding' in the other shots too, so I guess it's a lightmap issue. As for the lighting, the top right is really nice to me. I like those subway environments that are natural, but include some extremities…
engine dependent (like nearly everything). most will only allow one UV set, or sometimes 2 (diffuse + lightmap). I'd say modern engines give you more control. however I think most texturing is done with one channel, the others are more for effect stuff, like lightmaps (ambient occlusion...). You may mix detail textures on…
Howdy Howdy, Good news everybody, I began messing around with lighting and I might be to heavy handed with the color but lightmaps are working! :D So I put a good hour into lighting today and I am liking the direction I am going in, I feel as though its going to need a lot of adjustment before its gets to a really…
Amazing work! I'd really like to hear about lightning setup. Is all lightning static? Is sunlight static? Did you change any settings in .ini files? Did you make UVs for lightmapping in the UE editor? In my opinion lightmapping is the weakest part of UE4 at the moment. Both UV generation and indirect light calculation.…
It only really harms in-engine rendering if you were to be making a static model that will be lightmapped. Since this would be a character, the model will most likely be a dynamic entity thus meaning geo shoved into other geo (which is a normal thing to do, to be completely honest) completely harmless. Even if you are…
I don't think it's a lightwave specific issue, the same will happen if you have multiple uv channels in Modo, Maya or Max. Its more of a general 3d modeling thing, just make sure you don't have any extra uv maps. Though Modo and Lightwave do tend to automatically create new uv layouts with certain operations which always…
griffinax,good job so far.Regarding showcasing ur model in unity,it is fairly a straight forward process and does not involve any complex procedures. All u have to do is export the model as FBX and just load the appropriate mat in unity. I would recommend a second set of UVs for the house which will allow u to bake a nice…
I think you should learn the modular approach, it's quite powerful and it's an excellent skillset to have in your bag of tricks. http://wiki.polycount.com/ModularMountAndBlade http://wiki.polycount.com/CategoryEnvironmentModularity Edit... yes UDK supports tiling. The part that might be confusing is the second UV set used…