I'll give the retopoing a shot later on, but I went back and redid my low poly so that the edge transitions were smoother. I was just putting edges in willy nilly without really thinking about how they'd conform to the overall shape. Rookie mistake. I constructed the shape by shift dragging edges, which is what I think you…
SupRore is entirely correct! I did a quick paintover to try and capture some of these suggestions, hope you don't mind: Basically you're missing most of the major forms of this fish - you've got the "angler" bit, the recognisable light, but you seem to have overlooked all the other shapes that make this fish interesting.…
This is correct. Zbrush does not use vertex normals to do its smoothing and doesn't use standard 3d shaders like most programs since the model isn't in a 3d environment (no camera, no lights, etc). Low poly models will look faceted, and only appear smoother at higher subdivision levels since the new polygons (while still…
Not trying to bust your balls man but I'm talking about all new work. It all comes back to your wanting to be an artist. A technical artist but an artist nonetheless. The artist's job is to make appealing visuals. It's great that you have a grasp on scripting and other such witchcraft, but you also need to show that you…
[ QUOTE ] Currently I'm using biped for all our characters we have some really complex hand movements and gestures and using Bipeds twist bones is incredibly easy to set up and use. You really don't need a tutorial but I believe max has biped twist bones well documented in the biped reference/help. Mirroring bones is…
I know you were being sarcastic, but there are many people (here on Pcount included) who say "the law is the law, no exceptions" except... Cops have a code that basically amounts to always letting fellow cops go. When a cop pulls over an off-duty officer, the officer who was pulled over discreetly flashes his badge to let…
The Biped CoM won't let you use the curve editor how you would like. Yes it sucks, but you have to give something up to get ease of use and features in other areas. But they don't leave you totally twisting in the wind, just partially. Instead it uses a TCB Controller, to edit the TCB info for a given key you right click…
In short , it will look from each point of the low res asset, and see how far the high res asset is from that point along the normal direction of the point.Then take that distance (or the normal of the high res viewed from that point)and store it in a texture. Zbrush projection is different from texture projection though.…