dont mention the "b" name mor ethan threee times....hes like that other B...beetlejuice DONT worry abou tthe rest for now...forget textures etc... what I want to see is the plain geometry smoothed and shaded with default lighting and custom lighting... dont bother with renders (veiwport)...this is to get a feel for the…
You're right... It should be this!finalSpecular *= lerp(albedo, fSpecularColor, mask2.b); but instead I had this for some stupid reason. finalSpecular *= lerp(finalSpecular, albedo, mask2.b); Can't believe I missed that! xD Fixed it though! 3DS Max:…
Any chance someone knows if new nodes can be created for UDK ? What UDK could do with is a LERP node that allows triple blends and instead of an ALPHA slot to blend between them an A,B,C slot would be great, one for each map. Could look like this: Base texture Texture 1 Texture 2 Texture 3 A = RED ( paints texture 1) B =…
In relation to the dev saving money, hell yeah... If they dropped the development of crazy DRM and instead saved the cash to offer the buyers cheaper games, then that in itself would actually help they gain MORE money in the long run. A more attractive price point means more potential buyers. More people pirate because a)…
RGB just shows the R G and B channels combined. You can also put each mask channel in a group, then limit that group to be R G or B. Create your groups, then right click and group properties, and untick the channels you don't want. Then you can show all of the groups at once and ctrl+a then ctrl+shift+c to copy everything…
I think P is looking for soft select? http://softimage.wiki.softimage.com/xsidocs/sculpting_UsingProportionalModeling.htm If you're running 2008 extended (I think it was rolled into 2009), you can toggle it on/off by pressing B. You can hold down B and drag left or right to increase or decrease the falloff. There might be…
I'm a little confused about what you're asking here, maybe it's a difference in how you and i work. Personally I only use F8 when I want to work on multiple objects in component mode. To move between modes, I use the standard right click marking menu in a quick snap motion. For example, I'm in vertex mode on object A, and…
Everything in this clip was animated with the standard max 9 biped, warts and all. I actually love the biped b/c it's so insanely fast to work with. Other than that, props were just a few bones, or just animating the geometry itself. Basically everything was done as simply and non-technical as possible b/c I had a…
Haha, lol! Good you can always count on the ole' polycount for stirring up some drama :) Thanks everyone, I appreciate your thoughts. I think it boils down to this: Case A: Selling everything, including rights, in which case charging for the time spent would be natural. Case B: Giving them display rights etc for a nominal…
I have a rather prolific history posting my n-gons on Twitter, to the point of being labeled the "Internet N-Gon Guy". Or maybe just one of the most outspoken ones B) For posterity, I figured I'd post my favorite n-gons here that I've made over the years. There are too many to post all of them, but some deserve to be seen…