Yes,I want this weapon looks bulnt,because of the sytle of CK... You know CK always use some tough weapon likes axe and mace.. hah Thanks for your nice opinion:):)
I like the skinner version Clockwerk seems like the small guy who need full body armor because his body is brittle. Unlike Axe who just wears armor for show.
As long as you Normalize after you edit, it technically should be correct. But thats like chopping wood with a hammer when you have an entire array of axes available to you. There are easier ways to do it.
anyone think the flaregun's a bit weak - its nice getting a critical hit every once a while but the shottie still seems the preference so far.... meh is it worth it still getting the uber-axe?
Hi, I'm making a stylized wepaon pack for my first marketplace item. The pack will contain 3 swords(shown below) + 3 axes + 3 blunt + 3 shields. I'm open to any suggestions and critiques. Thank You.
miauu’s Script Pack vol.2 version 5.8 is available. Changelog: * added macros for DropOn World X, Y, Z axes * Open Edges Extrude now can scale the extruded edges Video demonstration: https://www.youtube.com/watch?v=eRNkFkpxcNs
wow thanks that example file is neat, exactly what i was looking for :D and also, im using max 2011 and i beleive massFX was only in 2012.. so no i dont have that (yet) is it possible to achieve rotation on multiple axes with these hinge things?
Some low poly (900 tri's) unlit axe models I'm working on. Planning on a set of five. There is a nerdy tale behind the blade and how it progresses into its final form. Right now these are the two basic starting points of the blade - with extremely crude handles.
I enjoyed that part:D [ QUOTE ] Here's a classic employer joke of the bad portfolio layout: intro/splash page > news > portfolio > 3d > man with axe (note: if you site is like that, yes, we do laugh at you behind your back) [/ QUOTE ]
This rtx rect light thing is not really good in this it seems... :'( It doesn't work well when one of the axes of the light is short. Enabling "stochastic rect light" in the console makes this much worse. The result is totally wrong then.