Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…
I'm running on 5.6.1, and I'm trying to add "BP_StringLights03_Pt2" but it doesn't work unfortunately. It's creating the lights, and I can see that is affecting the scene, but the actual lights themselves aren't lighting up. Also, two of them are "flat" - not 3D. Also, how do I adjust the length etc? When I try to change…
Hello! I'm eager to learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments. Does anyone have recommendations for good tutorials that offer a crash course for beginners or intermediates?
@PolyHertzHey, I was just looking around online and couldn’t find this tool available anywhere. Is it no longer being maintained or available to purchase?
Right now I'm trying to find a job within the game industry remote or in house. I want to know if my portfolio looks good enough or get feedback on what I can do to make it better. This is my portfolio: https://www.artstation.com/luki-keulen
Hello everyone, We need to fill the position of programmer for a PC game we are developing. There is an experienced programmer on the team who has already done a lot of work, but he needs an assistant and someone to move the project forward. We are at the stage where we have a very carefully prepared design document and…
Hi everyone! I am currently looking for new opportunities as an Environment / 3D Artist. Portfolio: https://www.artstation.com/kimshyuen18 I specialize in: * Stylized Art: Creating stylized props and environments, covering everything from initial design and texturing to final engine implementation. I'm also comfortable…
Hi guys. I have a problem. Experienced Max user here, and I was making a little stick grenade, just as a portfolio piece. Trouble is, I cannot for the life of me ge it to bake properly. Shown below are the low poly and high poly, along with the object names. The head section of the high poly has been split into multiple…