Again, I will say it again, please feel free to open a new Aliens thread. You are also welcome to say all the exact same things you said before. This wasn't about you [the collective you]. This wasn't about the things that were said in those threads. Yes I know you guys were dumping crap on the game. That wasn't the…
I see that you have removed the faces inside expected in the area that glitched. Just remove the face inside, select everything and do W > Remove Doubles to merge the vertices. Exploding the meshes will not generate AO between the blocks, here the result is fine because most blocks have the same radius at their…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
The problem with inspiration/references is also that people might not even be aware they are using AI-generated content. The internet seems to be flooded with that stuff, including stock sites. Other things that are ok in my book: Generation of normal or depth maps from photo sources, removing things from photo textures.…
My first texture with zbrush ( it's very difficult to understand how work this soft with this crazy interface). Render to UDK with my VertexBlend Material Red Channel: Add/Remove Paint. Green Channel: Add/Remove Cracks. Blue Channel: Increase/Decrease Hardness edges of the paint. Alpha Channel: Add/Remove Moss. (cracks are…
Hey all, first time posting :) so ive got a problem where im painting skin weights in certain areas of the character but also removes skin weight in different joint. Example while painting weights on spine_1 it removes skin weight in spine_2, so when i try to fix spine_2 spine_1 weights gets remove. Does anyone know what…
@fairlyBread Nice, that sounds like a plan :+1: I think using some tiling trims and re-using texture space would enable you to maintain good/ sharp texture detail without needing to go high resolution. Personally, I like bringing the assets into a game-engine, since this opens up more options in regards to lighting,…
Instead of removing weights from a bone. Add the weighting to the intended bone. If you think of it the opposite way, it'll help out. One of the reasons the weighting may not be changing is because each vertex has an influence list. If there is only one bone in the list you can't actually remove the weight. The reason it's…