Well a friend asked me about uv mapping priorities and I kind of went overboard. So as a mini-tutorial, here is a first draft on things to keep in mind when manually uv unwrapping. Any insight, correction or revision to what I have laid out would be appreciated, as I hope that this advice can be further refined into a full…
Lupey good response, though I don't personally totally agree with the conclusion. Paxil and Prozac are not an adequate answer Scott. They are only one portion of trying to deal with depression. In fact, I find your statement HIGHLY irresponsible and uninformed (if not a joke). Yes, I know from experience. (Maybe you do as…
Heya - About this new handle : IMHO it's really just a matter of looking at the reference in a more investigative manner. "How would this be built in the real world ?" Obviously this would be achieved by carving details over a smooth wooden handle. Meaning that the surfaces that are not carved in will have continuity since…
good channel about how the games we slave over and put our all into, die in a dumpster fire of corporate ineptitude. I've watched this dude for years, crazy how the same mistakes get made over and over and over and over and over again by our industry Like watching a permanently intoxicated alcoholic trip down a 5,000 mile…
Does that letter looked shopped as fuck to anyone else? There just seems like a lot of weird shit going on with lighting and hard black line on the paper, small-ass hand, odd angle of elbow, and the fact that there's no shadow on his face from the paper but the page would literally have to be inches from his face and IT'S…
Bugo> Sound interesting. How do you mean I should do this? In my other multipurpose shader I already have the possibility to color tint based on 1) how lit a surface is and 2) how much the surface is facing the camera. Could this depth info add even more to faking SSS? I'm not getting depth info in the sense "how thick"…
Here's something we don't usually see. A dev from Concord recently made a post on reddit appealing that Marathon not face the same fate as Concord given the comparisons being made online in gamer communities. Its worth a read…
That probably would not work because that only fades out where it intersects geometry so you would still have a sudden cut off in the open air as in that screenshot. Your best bet is a custom UV'ed fog volume staticmesh, that has a gradient texture applied so it fades out in open air, or perhaps "easier" would be to use…
this is her with pupil animation on the right eye. https://youtu.be/0FNZlGKG2dk I do not have a problem getting emotion from the face. Im looking for a subtle looped motion that uses the least amount of motion this link and the one above have the same setup. while the eyelid is not rigged everything else can move. I could…
Grind: it is good to see Spader on the job again. he has a heck of a stage presence. sundance: I like the fact that Joe has said he could have gone after Paramount about DS9 but since he was already at work with B5 he decided that he wouldn't be the disparaging party and face the contempt of the trek audience, and did his…