@Fenyce Totally agree with you on the foliage and lighting! Scene is very dull and flat at the moment. I threw an ivy asset it as a placeholder and brought the lighting back full circle to nighttime again. Thanks for the feedback! :)
nordahl154: I just made one diamond, and duplicated it around a circle. It is just stuck on the outside of a cylinder. It is a bit of a cheat, but I figured the piece was small enough it wouldn't even be noticeable that it is floating geo:
Speak for yourself. I know a number of Christians whose intelligence I greatly respect, and I imagine in different social circles I'd be able to say the same about followers of other religions as well.
when you did the circle for the Screws, you clicked a couple of vertices and got a them to form to a hexagon or Octagon. My question is, 1. How did you do that? 2. Is there a way to do this in Maya?
That's not a specific example :/ I don't know what circles you've been hanging around in but I have never in my life seen someone claim that an artist is 100% responsible for someone else's behavior
I painted over your wireframe very quickly to show the edge loops that need to be removed. The yellow circled area needs to be detached so you dont have to carry over those edges.
oh I know how to bake normal maps and stuff, and I know how to do the flat piece and deform it to a circle etc, but with a tractor they have those nice big treads coming off.
Watch good movies and let yourself get contaminated by them. I recomend Kar Wai Wong's In the Mood for Love and Julio Medem's Lovers of the Arctic Circle. Lots of things to learn from them.
I was just wondering how you did the background? The banded circle gradient thing? I see a lot of models being presented this way but unsure how it's done Great looking model btw :)
Okay, after working on the same character. I've developed an issue with a certain piece of geometry. See this circle: When I rotate it, is somehow distorts and looks like this: Does anyone know what is causing this?