in python import maya.cmds as mc # select object or face b = mc.ls(sl=1)[0].split("[")[0] # remember a token for comparison below mc.hyperShade(smn=1) # that will select the shader s = mc.ls(sl=1)[0] # remember the selected shader sg = mc.listConnections(s+".oc", s=0, d=1)[0] # figure out the shading group # select the…
Is the goal to have 3-4 individual channels that each control separate properties? It's been a while since I've looked into the vertex painting tools. If it doesn't give you individual access to each channel, then I imagine you could instead paint 3 individual B&W CAV maps (named R,G, and B ), combine these lookup nodes…
I really like number 1, 5 and 6 for the pose (5 my absolute fave tho) As for the model I think C would look the best when you finish the hair. I think A and B are tooo much colored in the face (when comparing to the others especially as red is really a strong color). Maybe do only the eyes & mouth red not the whole / part…
There are some false and misleading information in your tutorial. When explaining AO maps you show shadows from direct lighting (sun) which is no ambient occlusion at all. Your AO map is probably not normalized, that's why it's mid grey rather than white with some darker spots (which would work just fine for multiply blend…
Hello, I have a question regarding the VFX Guidelines. We have to make two effects on two spheres, but should the second part - the status effect - be a response to the first attack and explosion, or are they two seperate parts of submission, which just play one after another? Thanks for this contest, can't wait to begin…
Yeah, both red and blue parts do exactly the same. They just blend 2 different shapes together (Red = A+B), (Blue = C+D). And (Green = Red + Blue) with different random masks here and there to give it the random feel. I can't really use the same node as I'm using different shapes as Inputs (A,B,C and D are all different…
I really think the idea is super cool! As for Rakan's head I'd go with B or C tbh as his hair are kind of a must have else he'll look really wierd and not much like Rakan. Maybe give him a new haircut (a bit like the bird u showed on the pic) For Rakan's body / armor I'd go with B or C too as these rly look badass already…
I think all these discussions about "objectifying" someone aren't helping anyone. It's like we are working towards suppressing every thought we have in favor of a politically correct and socially accepted opinion thereof. It's like in Big Brother when suddenly country "C" is the enemy, even though before it was country "B"…
Thanks for the kind words everyone! :D Currently, I'm really not sure how i'm going to tackle the LP yet or what is acceptable for a first person weapon like this :P It has been suggested to me that 5-7k is somewhere around what I should be looking at...any insight would be great :) For the LP barbed wire, I did a few…
Maybe I misunderstand, but you can bake the textures from one model to another. It's possbile in Marmoset Toolbag and I believe is also possible in the Substance bakers. This is usually faster and easier than doing the transfer manually. So basically this is what you can do: Model A has the textures you want Model B has…