[ QUOTE ] How well do you think the UT engine will handle the sorting of the layered transparencies? [/ QUOTE ] I don't know. the Engine has not been kind to transparencies since Unreal 99, So, it's going to be a surprise. but since its all part of the same mesh, I HOPE that everything works well. The Alpah Transparency…
[ QUOTE ] This is why I will never buy xbox/xbox live membership and why I keep mic volume turned off or all the way down in TF2. [/ QUOTE ] Maybe I've just been lucky, the most annoyances I've had in TF2 is just the whiney pitch of the 10 year olds, and once or twice a racist remark on one server that's notoriously…
Depends what's happening in your scene. Just becareful, it's not hard or problematic once you know what to look out for to work with boolean workflows, and you'll be fine. As long as the triangulation isn't really bad on the low poly (lots of long thin acute angled tris etc) shouldn't have too many issues. Any highpoly…
No apology needed. Yes... very true. And I have sometimes developed migraines trying to explain to new users of WW how to distinguish the two types of geometry. But a major goal throughout the development of WW has been to move 100% of the design into Max (modeling, level design, texturing, lighting, etc). Right now I've…
I'm not sure really, probably has something to do with being far to scared that i'd have to finally leave education, despite how much i hated it haha. All my siblings went to university aswell, so it just seemed like the done thing. Being at university though, i find that im still finding out 99% of things online and…
I'm 99% certain it's a sorting issue, I ran into the same problem with a project of mine as well, and the best solution is to manually set the sort order within the skeletal mesh options. There may be a way to magick your sort order inside your 3D package, but I don't think I turned up anything useful when I did my…
You're working in 2D but, that doesn't mean everything needs to orthographic! Get more of the perspective going. In the above picture, the character's right arm is way too long in comparison to the left arm. The wrist needs to be shorter. When you're working on pieces, generally your mind's eye won't notice the…
I was very concerned a 4x5 would be too small also - but it was $100 less than the next size up at Fry's so I figured what the heck - I can eat $99 and have it as a backup or return it if i hate it.... And its been absolutely fine - I wore the damn thing out and bought another 4x5 2 1/2 years later .. It does depend onyour…
Dunno if the actual article has been posted yet, but here's Mike Fitch's article on that http://www.pixelrage.org/news/Michael-Fitch-talks-about-%60Death-Of-Iron-Lore%60-6096.html And here's a similar one from World of Goo http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars The…
Small update to my Spartan warrior project. I have mostly been working on finishing the topology character model but i got the time yesterday to make a quick helmet, i will update this image when the plume is done. My commision has asked me to keep the anatomy the way it is for his logo but i will be reworking it to make…