Kind of -- the DecimationMaster_4.0.zsc files is in the Zplugs folder, everything else should be in a subfolder labeled DecimationMasterData_4.0. I've got 92 kb on the .zsc file, 399 kb and the 64 bit .exe, 273 kb on the 32 bit, and 97 kb on the .dll. Now you have comparisons! =)
Thanks to those who downloaded the first video in this series, it's very much appreciated. I released today the Spy - creature 2 of 8 in my pay what you want (PWYW) series. Similar description as in my previous post http://www.polycount.com/forum/showpost.php?p=2322802&postcount=392 . The Spy was very fun to creature, I…
Houdini Indie? $100K income limit, no resolution render limit for stills, 1080p limit for animations. $200 for a year. Very good renderer called Mantra + unlimited Mantra Tokens. http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=244&Itemid=399
I'm still looking for the perfect plugin as well, but Magic UV at least has a function to set Texel size to a selection, and apply it to other meshes. It's not exactly saying 'set everything to be 1m/1024px', but if you create some cubes with different texel sizes it's pretty easy to append those to your file and use them…
You can display the triangle count by enabling "Statistics". You'll see this in your viewport, for example: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-3981A9F3-5B8D-48EC-937A-C275AB0DF4DB.htm,topicNumber=d30e166027 For game work, you'll want to just show the Triangles in most cases.…
for rendering... looking at cinebench benchmarks will probably be most revelant. Every machine I have owned put together in a renderfarm does not equal the power of my personal machine. ( 12 heavily overclocked water cooled i7-980x threads ) which still renders 20% better at stock speeds than a 2600k and is only 10% slower…