Aw yes! Been playing it quite a bit lately, while we are sharing screenshots: Have to set up a polycount clan when they get the whole clan thing happening in the 1.3 patch :)
i would cut the SSD and use the spare change from that to get a better processor or something. You'll find that 120 GB goes VERY fast and if you're on a tight budget it's just not worth it.
Update still very much wip but i'd like to try and replicate hazardous sun stalker body http://fc04.deviantart.net/fs71/f/2013/023/8/7/sunstalker_torso_by_hazardousarts-d5shfmd.jpg
Yep. If anyone's modeled engine casing (with precision!), this plug-in's the best thing since sliced bread. http://ie.picclick.com/1992-KTM-125-right-side-engine-casing-crank-281138653532.html
Much appreciated. I'll have a look at that bug. EDIT: Replied. But I'll give you the answer here as well: That bug has been fixed in the current beta and will be gone in version 1.3 of the editor.
wooly socks! nice clothes! 120 days of WoW time and Super Street Fighter 4 along with a bunch of steam games and some good books. The best was of course the christmas dinner :D
i say we have a common insignia. as a "decal" .psd file, like, painted @ 128* res. so that we're all unified... any1 else up for it? quick 1 week minicomp?
Starting this sketchbook to track my progression and have a feedback from community. This is my the very first finished model. - One texture set - 4k - 1293 tris Render in Unreal Engine 4. Sketchfab version on my page https://www.artstation.com/artwork/dOeKBA Ready for feedback =)
Thanks for replying. - Base Surface > Specualr Quality > Ver High (128) doesn't fix it - Switching HDRI to one of SP's default HDRIs doesn't fix it - The scene is setup for PBR workflow. Project config is: OpenGL and Color Configuration of OpenColorIO with Substance config (defaulting this also doesn't fix it). The shader…