Howdy y'all. Figured I'd share my demo reel on Polycount. 5 and a half years and well over 10,000 of my life summarized in 1 video. David Ballard 2016 Demo Reel http://www.youtube.com/watch?v=KzJsW3iIkxo
Based of this concept: https://www.artstation.com/artwork/JrK60. Made for my collaborative games development project at university. Modelled in 3DS Max 2016 and Textured in Substance Painter 2! Support me on Artstation: https://www.artstation.com/artwork/OBO5J
Maya 2016 Extension 2: Shape Editor - YouTube this might not be same as in cinematics but i woulndt be surprised if it was. Click through video and you'll see moments that show the topology (at 2:05)
2 possibilities: Set Color Profile of texture file to RAW (bump and normal maps need to be set to RAW as of maya 2016 or 2017) Set the bump node to Tangent Space
It is only necessary if you want to use the Stingray PBS inside Maya to preview your PBR material there. If you don't care to see it there, then you don't need to install 2016.
Im trying to combined meshes with creases on them in maya 2016 and the creases are getting nuked. Does anyone know a setting or a different way to combine meshes which wont do that?
@obliviboy Sorry to dig up an old thread, but I just purchased this modifier and the first model I tested it on, it failed to recover a usable basemesh. Attached is the Max 2016 file.
Thinking that randomly extruding faces from a cube to roughly get the shape of some spikey alien ship, then applying a lambert with 0.6 translucent and tinted red was the coolest thing ever.