Hello, here is a high poly phone cord mesh I try to bake on a tube for the low poly. But no matter what I try I will always end up with artifacts, is anyone experienced with this and could provide some insight ? Thanks in advance !
Hello polycounters. Here's a situation I'm not sure how to deal with, I have a tube that I'd like rigged to a lot of bones so that it's nice and flexible, and I want it to have a sheath around it that uses a blendshape to scrunch down along the tube's length, but I'm unsure of how to get the sheath blending along with the…
Just wanted to share a model of a Concrete Sewage tube I've made! Hope you guys like it! Modeled in 3DS max and the texture were made in Photoshop by hand and using Ndo for the normal maps. Thank you for your time ^^ model
The red tube and area around that needs a bit of work. The tube is a lot more outward in the concept, rounder too, and the helmet underneath looks a bit too flat, like a slanted roof instead of a curve.