#wipwednesday project Bozhentsi #environment I worked with some props using made with #maya #3dsmax and #substancepainter using trim sheets, and implementing on #unrealengine5
Very neat Simon! A couple suggestions after a few minutes of use, if you're looking to expand it further: - Undo functionality - Import images by pasting from the clipboard Keep up the good work!
id Software produces critically + commercially successful work on a consistent basis, and they were already quite lean by modern AAA studio standards. This move makes no sense.
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
Project RBU > ReBot Unit (working title) Returning to a personal game prototype I'm developing and decided to give it a proper visual guide piece. Critique welcome and highly appreciated!
2 points.. - the remaining 30% is 90% of the work .. - what happens if you're asked to make something that doesn't exist and you don't know how to do the first 70%? if you don't know how to do what you're asking the robot to do you shouldn't be allowed to use a robot to do it. Same with any other tool.
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Hi there and welcome to Polycount! This looks great so far. I think it would help to share your references, what images are you looking at while you work? Also, what's your target for this, is it meant to be an asset in a game (then real-time constraints become important), or are you planning to render it with Cycles (then…
Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.