It really depends on your game, the engine and how much of the tech budget you have available. If you are a Maya user you might want to check out Geo To Maya Hair Maya2: http://www.thundercloud-studio.com/shops/gmh2/ Aside from the cards and planes techiques you can check out some of these tools: Nvidia hairworks:…
We tried enforcing thread etiquette in WAYWO. Besides being a pain in the ass to enforce, on the whole it ended up hurting more than helping. No one likes being policed, no matter how nice you go about it. It ends up driving people away. Same issue with thread titles. There's no real solution, other than patiently…
Nothing he said would exclude him from making content for a PBR pipeline. Diffuse is just another word for albedo. Specular and gloss maps are certainly used in PBR workflows as are cavity and obviously normal maps. Farina: Is there something specific you want to know about texturing? There are a lot of tutorials on the…
So you could export the skeletal mesh to get the skeletal information. Past that, if the ARK toolkit uses standard Unreal Naming Convention, you could probably find a way to get it to work with the Animation Rigging Toolset. If you get past that, importing/exporting animations between engine and Maya wouldn't be too…
I have been rather slow on Dota 2 scene. Happy to update that both Abaddon and Timbersaw sets have made it into the game via ESL ONE chest: http://www.dota2.com/store/itemdetails/11424 It has been a bumpy ride. Even though I have never had an item/set make it into a Valve chest, I am content that my work along with other…
Short videos with marked chapters (such as time markers in the youtube description) so you can skip to a particular point. I can't stand tutorials that don't skip things or at the very least fast forward through the redundant content. Explain something, give a few different examples of where/how you might use the thing…
Hey BagelHero, thanks for your feedback Really solid, I'm thinking along the same lines - I'll keep moving forward with creating new, game-ready content. I've also been seeing a lot of untextured sculpts lately, which is why I asked, wondered if I was missing something. Ultimately I prefer to finish up a piece anyway. Good…
Thanks for posting these, I love the artstyle you guys went with. There's a lot of character and love in these super-tight poly/texture budgets. I've been looking at the texture maps of some of these props for modding/custom content purposes - out of curiosity, are these props using a type of diffuse/(mono)specular texture…
She is absolutely horrifying o_o You should have second look at some references for the knees as there should be more of a michelin effect there, depending of course how far you really want to go with the fat. I would go for either really obese…
If you are still unsure on how to design your business card, take a look at some of these pictures I've randomly found on http://ffffound.com/ (beware of some NSFW contents that may pop every now and then): Even if they are not business card, they should guide you to get a more professional look, don't know the style you…