Tim Elek has made two tutorials so far in a VFX series we've been doing. Should be more coming of these. https://www.unrealengine.com/blog/a-new-cascade-vfx-tutorial-series https://wiki.unrealengine.com/Visual_Effects:_Lesson_01:_Material_Particle_Color…
Honestly if you want an art position there aren't many ways into the art side that don't ultimately come down to "have a really good portfolio and apply." Internships still require a good portfolio, working in QA and moving to art is going to require just as good a portfolio as coming from the outside, at least at my…
in VFX its not unusual to have to compartmentalized in its own department, in games it's not really a thing. Unless you have like interns that do this stuff and UVs for you. ideally we do not get there, because lets face it, it's a shit job, the least interesting in the process. But also one that will have implications on…
grooming will become more and more important over the years. we are closing in on the VFX side of things here. just look at stuff like meta humans. the majority of haircuts in games are still haircards for realistic, or sculpted for stylized or something inbetween. but real grooms will come i am pretty sure about it. but i…
Thanks @teodar23 ! I took the time to work a bit on the definitive mesh for the pillars and benches: Also started to do huge hanging incensors, to have sweet VFX slowly touching the ground (typical: already day dreaming about how i'll tweak the VFX when i am in the early grey box phase) I still gotta a balcony hallway on…
As a bit of a tangent, I've been working on some of the "on foot" aspects for a couple of days. Primarily getting a prototype ballistics system going. At the moment all projectiles ricochet but the next step is to ricochet at glancing angles + material type modifiers (not forgetting inherent projectile modifiers).…
I don't think a union is feasible because this is a global industry and you will never get all developers worldwide to agree terms. Which means that even if you could unionize in certain territories then there would always be non-union devs elsewhere that would undercut union-dictated rates. Quite a few people are trying…
I used it for quite a while, mostly between my transition from VFX to game art. My avatar is actually from a castle I made in C4D some years ago. Cinema 4D, the "4D" comes from animation (time). Its not that cheesy of a name, actually. Cinema 4D is 100% for sure the easiest program to get into 3d with. It far surpasses…
Cold Iron is seeking an experienced Senior FX Artist to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, weapons, and environments through awesome visual effects? Do you excel at using your technical knowledge and art skills together to…
Cold Iron is seeking an experienced Senior FX Artist to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, weapons, and environments through awesome visual effects? Do you excel at using your technical knowledge and art skills together to…