Helpful posts ladies & gents: Yea if its hard-edges situations and hole punching and pitch relaxing, i like to find anything that would conform the shape back to its previous state of flat or smoothed, so relax tools (soft smoothing) & a lot of moving the verticies along the edges and pulling it back in place sounds like…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
@ZacD this is what I thought originally, which makes me think the game I'm dealing with has a non-standard implementation. If we are talking about a spaceship for example, the diffuse should be able to look like the engines are turned off, that way the RGB glow map influence can be added to the base diffuse texture (say as…
Oglu, thank you for the reply. So please correct me if I am wrong, I hope I am understanding you correctly, so basically its ok to import a 200k mesh from Zbrush into Maya and use that to animate? I have been putting normal maps on it that I made from the 80m poly mesh and thats what is coming out jenky. The mesh for maya…
At the moment I am willing to step back :D wouldn't my current basemesh be ok if i remove the additional loops? I created it from 8 sided cyls (makes the welding of the arms and legs easier) Hmm... shall i start form cylinders aggain or cut down my current basemesh, I think the shape is not that bad at all. But as you say,…
It varies from person to person. "The grass is greener" and all that. Sometimes people just crave a change, and altering their environment is one of the easiest and most obvious solutions. I'm a little different. I'm quite content where I'm living currently, and am not in any hurry to leave. This is probably due to my…
What? You obviously didn't realize that (as it was stated on the blog), even though you seem to have a pretty strong view of how Valve designs games. Yes you keep saying it but that doesn't mean it makes any more sense. If you weren't awares, Valve just wrapped up Left 4 Dead and many of the TF2 people were polishing its…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Wow guys thanks, the maxOps.CloneNodes function was what I was looking for. @SyncViewS, thanks for the function, unfortunately for what I'm applying the functionality to it isn't really what I need. But seeing how to structure the resulting array and all that was a big help. I'm writing a script which takes in all the…