Big thanks to you mr Vlad (chatting with you on msn but might as well say thanks here as well). Shinobix - Thank you :) There is no studio here, but most of those Oshawa people are from Durham College's Game Development program. Most of them are from 3rd year (year I'm in) and we've been working on our final projects, and…
Sorry, maybe I didn't explain properly... I've exported an AO map from mudbox for use in game with the UDK and I was simply trying to test how much of a visual difference it makes when used with my low poly mesh. (Trying to get a feel for how much better it looks) I thought you'd use it in the same way as you do a normal…
damnit, how do I delete a post? Well anyway figured it out, let me post a video, It'll take a while because my internet is ass. Here: tried to use Twitch to get it done fast: twitch vod just watch until 5:40 after that it's just me scrambling how to find my model. Anyway if you have a *.qc file that I should test, just pm…
Sorry i haven't been giving very good examples, it is not the seam i have an issue with as i know how to fix that :) (thank you though) my issue is when i rotate a model the specular highlight is in a completely different place. No rotation here, and it works fine Here is after i rotated the top left model 90 degrees and…
I'm sorry- I'm just starting out in 3d, but there's 2 things you need to learn 1. KEEP IT SIMPLE: A dinosaur eating carpets? some random warp hole in the sky? No fricking sense, dude. 2. REFERENCE: Your minute and abyssmal reference on egyptian culture makes me vomit. I'm sorry. Anubis should be dark red- it's the color of…
Yea sorry about that, that wasn't all aimed at you, I answered my own question and was editing my post when you replied, of course the edit still looks like I was replying to only you, so... yea sorry about that. I only meant to point out (to you) that it might only save out the .mnu file. The rest was aimed at the OP in…
Sorry the other files where currupted before I could post them. But here is the update pretty much the same results as the test just orgainzed. Sorry if I keep beating a dead cat but some of the information was conflicting and as someone trying to improve I want to make sure that I'm headed down the right path. I'm nowhere…
Amazing! Someone's planning! My god! It's like these ideas and stuff come from nowhere ;) . Sorry, I just love when I get too see planning and preparation. And with that said, to me, planning and having a good, grounded scene of structure will make your work shine! So good on you! Do you think it might be a bit much?…
*sniff* i love you guys *bawl* awesome work everyone, very inspiring! i cheated and added a smooth in that image. i liked this one - i made him the fat biker from akira, if you couldn't guess. i love that movie. mop, i'm really sorry about the unwrap and mesh issues they are dreadful to work around, so sorry. i should…
Glad to see you're making progress! Have you considered doing the blockout in separate subtools using primitives...something akin to this? It may ease you into getting the gesture first without getting too overwhelmed with anatomical detail, which sounds like the trap you're falling into. (You could also do this while…