aaaah, bisto... heh as usual the family will be here at chez sundance and that's it...personally i plan to watch the LOTR trilogy extended edition...oh, and frag nazis on CoD: deluxe ed which i'm getting...
https://www.youtube.com/watch?v=BjJVGPD2uu0 Super happy to share that our Concrete Debris VFX pack has just been released ! This VFX debris pack contains everything you’ll need to add AAA quality realistic and great looking concrete destruction to your project. You can get it on : * Unreal Engine Marketplace Quality…
You don't need the local aligned texture nodes either - just plug the textures into the material node. Then scale the mesh UVs in your 3d app. Doesn't matter if they extend outside the 0-1 area
Good progress! Re: Histogram There are not tools in Unreal to update the lighting from histogram. It's more of a general tool for you to know where your values fall compared to your reference. Or if they are too dark/bright/not using the whole range. You can get the histogram in any image editing software like Photoshop…
The pixel shift is only occurring because your site extends and requires scrolling for certain pages. To eliminate this just increase the page height past 1050 or so or shift everything up to prevent scrolling.
If I may extend this thread a bit, like Muzz already tried/did. What are your (not game art related) favourite podcasts? Hello Internet Blender Guru Podcast Accidental Tech Podcast
polished more on same here need to extend end little more to include idle with weapon i guess it will add more value secondary yet to be done https://syncsketch.com/sketch/0a4b5ed5ca99/#306993
"Good news everybody! We're downsizing and you've all been chosen for 'extended holidays'" Dunno, maybe it's just me but the average age I've worked with seems to have crept up to early 30s.
I'm liking the game, currently in 'Shanghai'. How do I extend my inventory though? I think there should have benn at least one more row included in the default inventory size.
but like I said if you select everything can you see the selection bounding box within the view or is it extending beyond that? Aka do you have some verts somewhere outside that view?