Is there a way to bake decals with alpha down and a texture down to a new set of UV? Example: I have a texture on a plane to replicate a wall and an a number of graffiti textures with alphas on planes and I want to bake down to 1 texture, to a new plane that has a different set of UVs Thanks
Great suggestions! I'll start looking for some resources now and also work on replicating what I see, but breaking them down as you suggested! :) Thanks!
High poly should be fully smooth. In real life there's no such thing as a "hard edge", there's always a transition. High poly models should be made to replicate that.
I haven't used the app yet, but I must point out that creating a tool for artists and then using AI slop to promote it is an odd strategy. Speaking personally, I'm incredibly turned off by it, due to the wholesale art theft involved as well as the ongoing replacement of artists (2d so far, but 3d will follow) with GenAI.…