256x256 seems like a good size imo, someone else opinion would be more valid as I'm only 99% sure. When I first started making textures and applying them I had no idea about size limits or what the good size limits were so your doing better than me. I'd try just to start downsizing as you go along, don't rush it. I did…
I'd agree with this. Texturing used to be my weakest point, but once I took some time to learn painting in general (basically did a bunch of portraits over a few months), and got more confident at using the brush/photoshop, I used those same skills (observation mainly) and applied them to hand painted textures. It's…
I would be weary of posting on a forum filled with AAA developers and just painting everything they do as garbage with a broad brush. If you are planning on entering the game industry at any point you might want to think about having some tact. I do totally agree with keeping the scope of personal productions small, and in…
Here is the story, in amazing 99 words (I should add one somewhere...): The dust of the crumbled
castle, the stench of rotting flesh and scrapping of bug-legs on the
ground. The ruins had been the only home he knew, the rotting flesh
from the carcasses of his people and the bugs were his pets.
Survivors told him who the…
Today was another day of massive time spent on this skin so quite a few important updates: 1. I "fixed" the holes/shadows on the stock and I think now they look good and the paint feels planted on it. 2. Re-shaped yet again jaw on magazine and painted grunge texture on whole magazine including design on the rear of it. 3.…
Thank you snoops, I am glad you find PolySmoother useful. The problem you see if that for some reason (a bug that I have not been able to fix yet), the channel used for the colors is not released. This happens randomly and I suspect it is caused but some undelivered notification. There will be an update soon that includes…
Quads are somewhat important (though using triangles is by no means a sin) when working with smoothed/highpoly meshed because subdividing a triangle won't make it in to triangles and thus will mess up your edgeflow. This can cause artifacts in places where there's a lot of deformation. The same goes for pentagons, hexagons…
Yeah, we got burned the other day by their no-lan shit when bnet went down for sc2 after a bad patch. Having to rely on external servers to play any form of MP is some seriously lame business. I understand why they're doing it, but having already been burned by it, I can't say I like it any more than ubisoft's server-based…
Great question GhostSmoke. You sound like me, afraid to to move forward in fear of messing something up and not proceeding correctly. I too had a question along those lines. I know Shane Olson has a GREAT tutorial on the process of taking a hires model with polypaint out of Zbrush, redoing the topology in 3D Coat($99 aint…
I went to pricewatch and they do indeed have good prices on computer parts. I went to the first 3 deals that showed up in the barebones section, and did the customization option for each, and modified all of them to the same hardware configuration I just bought from Dell. All 3 came to right about the same price as the…