betaBug: is that 6 unique pieces of geometry with unique textures on all? In a normal production scenario, you would only have 1 unique piece of geometry and then have several blood stain decals placed on them in engine.
Fudge. Awesome stuff. Really cool stuff. Amazing that your stuff was still awesome 4-6 years ago. I remember you doing some cgchat contests back in 03-04. Where are those at?
DO NOT uninstall 4.0 before installing R2, it's repeated like 6 times in the install e-mail and setup file. Though it installs as a seperate version where you can still use 4.0 for whatever reason.
you probably could.. but 1,2,3,4 are already mapped keys for 1 normal display 2 smooth preview plus bounding box? 3 smooth preview 4 wireframe 5 shaded 6 texture 7 lights
Skinned and unskinned meshes are a very different prospect on an iphone4. Realistically you're looking more along rhe lines of 6-7k if you want them to be a decent size on screen, have a decent rig and nice shaders.
There's a big difference in the actual numbers. The old SSD's get about half the performance (because they're on Sata 3gb/s instead of 6). But, compared to a standard hdd, it's going to feel like a big boost no matter what.
Actually, Prey was officially canceled I believe and then just announced again within a year of its release. Half-life 2 came out 6 years(?) after the original. We all know about Stalker.
The banner is hugely oversized and overshadows your content. It's further compromised by your long text descriptions. Tighten up all that wasted space and save on scrolling. All the text could be one line instead of 5 or 6.
Yeah, R has an EXCELLENT point here. Jumping from company to company every 6-8 months is terrible for your reputation. It burns some bridges. Not talking from personal experience or anything ... just sayin'.
totally agree with you 3DLee... I played it for about 6 hours last night after it was unlocked. Did dark carnival twice and then the swamp level and part of dead center... really slick and polished compared to the first.