And I just did a test of this in Unity: Web Player It requires SM3 and will probably run very slow unless your GPU was made within the last year. There are 40 shells with a rather expensive shader. I get 400 fps on a 8 month old card. EDIT: Web player is now half quality with 20 shells. EDIT2: Optimized it even more.…
Yep, the project is about 2.5 months old now so not all important aspects of the game are set in stone at this point. There are some drafts of concept art at our forums, check out this thread: http://forums.parpg.net/index.php?topic=125.0 We're planning to update the blog today. We haven't done so for over 3 weeks as I've…
Haha ok been messing around with that BRDF max viewport shader to get an idea of what this'll look like ingame and have been fiddling about with the specular maps. I also darkened the polymer. Problem is the shader only allows one omni :shifty: Warning: Picture is pretty hooge :poly124: E: And a random little quick knife…
There are programs such as Darktree 2.5 that will produce procedurally generated normal and specular maps as well, getting that into realtime is the hotness though. I'm really excitied to see the technology surrounding realtime procedural stuff really start to take off. Now that computers are getting fast enough to…
We are currently looking for a person to animate the main character of our game. The character has a body rig and is fully finished. We work in blender and unreal engine, so we would prefer that you have some experience in both of these fields. Requirements: Ability to work in Blender, Having worked with 3d character…
Oh well, suppose 2.5 completed paintings in a tad over 6 weeks leading up to christmas eve isn't to bad and anyway got my workrate up a bit which was the whole point of this exercise. So I think I'll probably finish him off in the following week, after boxing day not forgetting of course including a portrait of "Kuiil", as…
You could try it the same way like in Photoshop. Put a color adjutment on the blue channel of the secondary Normalmap and reduce the output range from 0-255 to 0-127. You can simply overlay it now without affecting the base blue value of the underlaying normalmap. I hope this works, need a cup of coffee first to start my…
Is anyone developing regular monitors with touch capabilities? Or are they already available? I don't really pay attention to the hardware scene unless I need something. I'd love a 22-23 inch Dell UltraSharp with multi touch. EDIT: Whoa!…
Well no we don't, it´s kinda what you do from 00:09 am - 19:00 pm every day, every week for 2,5 years, if u are a TGA student that is! ;D Have a look at our space shooter: Alter_Light! Made from scratch (our own engine) in 10 weeks half time! http://www.thegameassembly.com/?page_id=1508
IGN review was way too overly negative, most other sites like gametrailers and eurogamer are sticking with around 8/10. 1ups review is pretty laughable, apparently 2.5/10. Metacritics got it at 71/100 right now aswell. Looking forward to just oogling the character models but gotta wait for psn to come back online :( looks…