You'll have a lot of bleeding with that UV layout(in fact you do!),unless you are going to use a higher resolution lightmap(above 128 ,which is really expensive...as xen said you need to minimize the number of individual islands by modeling contiguous geo and minimizing the number of seams/breaks in your UV,it's a little…
It will work out cheaper to pre-order 2.0 with an Indie, Hobby & Freelance license type as they are now the same price, if you buy an Indie license for 1.8 it's going to set you back $249. It's actually very cool that Quixel have combined the Indie license with the hobby & freelance license and for just $89 you would have…
|'ve tried Quixel two times - 1.8 and 2.0 and I personally found that it's slower, gets me less control and less reliable than Painter. Plus you can't reimport base textures in the project (current Quixel version) so it's no go for production (at least for me) because I tweak my maps a lot. Scanned materials are good…
calibrated monitor here as well and these images are indeed too dark. the luminance seems to have been clamped. the brightest brights are at ~70% luminance. just open the 3rd image (since it has both lights and shadows) in PS and check histogram-luminosity. you will see that the highest value peaks at ~170 which is roughly…
Thanks guys, I really appreciate it. It has been a bumpy road but it’s slowly getting there. Thanks to all who helped with feedback here! @Cint 128 The first plan and the vista are one heightmap but the very far desert plain is just a decimated mesh of the same terrain mirrored and scaled down vertically. I’ve also rotated…
ll get it for PC. and will destroy all campers mercilessly with big artillery and tank rockets. also ... ...i hope this picture is true : hmm some cons : depth realism feature is good, but sacrificing good old battlefield feature is hurting BF fans .... i remember bf hack to put 128 player in one map. yeah it is actually…
You indeed need to start slashing triangles :) The arms of the Earth model went through a weird edit between the original release of the playable hero and the workshoppable version, which might explain the odd numbers. On the plus side, here is something that might be of some help :…
This is super useful thank you. I know this is a year old but in case people still stumble across this... @purehilarity 1.6 - 1.8 meters for an "average" human man size. Use this as a basis to make your world fit. Chuck a cube that is roughly the dimensions of a human man into your scene as a guide that way you can make…
Nothing very exciting and only has a few hours worth of my work in it given that it was almost finished when I was hired by Tantalus, but none the less, its nice to have something on the shelf. http://www.midasinteractive.com/product_info.php?products_id=168 Theres an interesting story behind why we wound up making a…
The image i assigned on plane do not display when i unchecked "match bitmap ..." and when i checked ... the image display but it blurry my pc : dual cpu E2160 1.8 , ram 2gb , video card quadro 600 I want to display image whenever i check "match bitmap ..." Can anyone help me with this?