i would like to know your computer specs because my comp can't handle over 1.6 million polys. or do you use layers? to me it feels like a gears of war/final fantasy cinematic model ?!
yea the polycount seems to high for 128 anyway if u ask me.. not sure about the crotch folds there. nice block out what so ever. might have to tone down some of the folds on the pants ... overall nice tho
Thats the worry I have being as I have used full frame cameras my whole photography life i am apprehensive about the cropping factor i read the 20d has a crop factor of 1.6 is this true?
'kinda'? I'll give it to them for trying to be bold, but it just doesn't interest me in the slghtest. I have no doubt that people will buy it though. The only way you'd find me driving one is if it gets 60mpg and sells for around $12k.
lolz always the case. This was my first crack at true low poly work and 128 texture painting, figured it would be fun to see what all you guys can do to improve on it or mess with it Hope y'all have fun with it
Heres another update i tried to fix the barrel it still needs some work done to it though. As for what game im aiming for I would say CS probably not source because this is low poly but like 1.6 or sumthing
Rule of Thirds is easy. But how would would you want to non PHI based window sizes to look? IE, if you don't have a 1.6 ratio rectangle for a viewport would the overlay just stretch?
almost done with the retopo/lowpoly. currently sitting at 12k tri's but i still have some more to do. so it's well under budget at the moment. edit: i think the forarms may be too short...
In that chart, it reads that the 3DS XL doesn't come with a Power Adapter?! lol, mine did. Also, the price of this will apparently be 129$, shame they couldn't bring it all the way down to 100$, it would be a really good deal then.