The turret design seems a bit odd, especially the taller back. Something like the turret from an M-113 might work better: You might also want to scoot the turret forward a bit, to get it closer to the center of gravity.
I'll add a little more to this 128x128 on the 360 stuff: If your engine uses interleaving and you're mipmapping all your textures, anything smaller than 128 is most likely going to take up 0KB after interleaving anyway.
(left) POSE!! right up my alley! great! (hips forward, back backwards, head tilted down, shoulders back!) I tend to pose my fingers just like that, but I'm not 110% sure it's the right finger pose for this character.. but fudge it, good job!
I've had to take down the website due to a sudden inexplicable spike in traffic (110+ Gb today!). To avoid losing any more money I've decided to take it down completely and investigate what's causing this. So the updates won't work either; sorry about that.
Even if you don't go with Vimeo their compression guidelines could be useful. Also if your demo reel is mainly art with just some background music, you can probably drop the bit rate on the audio to something like 128 kbps without any issues.
Speaking of which, without wanting to go too much OT here, what's the average poly count for a weapon on this gen's games? Like Crysis and UT3? (On screen weapons, not level items or enemies weapons) Just asking, cos damn, 11k sounds alot to me!
found the problem, when using "Active Range" he was getting 1f instead of just 1 so it resulted in a integer convertion of 116 anyway i updated the script so this shouldn't be a problem any more :) tnx again for taking the time
miauu's Spline Deformer version 1.8 is available. Changelog: -- fixed error when non english version of 3ds Max is used An example of how miauu's Spline Deformer can be ised can be seen here: Create Nature Scenes in No Time.
[ QUOTE ] *sarcasm* wow...i didn't see this one coming. */sarcasm* sentenced to death for killing 148 shi'ites nearly 25 years ago. this news definitely shadows the US army's monthly 100+ death toll in Iraq. [/ QUOTE ] amen...
Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.